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Shadowlands was based on the same system

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It is a problem created by Blizzard's company. Despite the huge sales numbers players soon became unhappy with Shadowlands, an expansion that took players to WoTLK Gold a completely new world and also featured appearances by fan-favorite characters like Uther, Garrosh Hellscream, and many more. From a theoretical standpoint, Shadowlands could have been a home run.

Unfortunately, Shadowlands proved to be an utter disappointment. Although WoW's gameplay is as fast and enjoyable as ever, it's become increasingly bogged down in systems that appear intent on removing the fun of the game. The roguelike-inspired Torghast dungeon quickly turned into a long-running chore players needed to complete week after week. Stories were a burden to making weekly and daily checklists for weeks on end. Players were locked into decisions such as Covenants and shackled by Conduit Energy systems, with calls by the community for changes appearing to be ignored the ears of too many years. Changes to those system did happen however they were too late for the matter.

Shadowlands was based on the same system of endgame world quests reputation grinds, as well as Mythic+ progression that the game's highly-rated Legion and subsequently unpopular Battle for Azeroth expansions did. The systems that worked in Legion in a way that was novel and innovative, all but Mythic+ was a stalemate in Battle for Azeroth. As those systems moved forward into Shadowlands on the third occasion, it was like Blizzard had run out of new concepts. The game in Shadowlands, WoW felt less like a game to be played and more of a list to be completed on a daily and weekly regular basis.

This was not helped by the fact that new content updates were scarce and infrequent. All expansions of WoW have at least three major content patches. Shadowlands however, on the contrary it was the only one to receive two and its most recent and final content patch having only arrived recently. Having only two major patches makes Shadowlands in the same league as this year's Warlords of Draenor expansion, which was another low point in the history of the game. The fact is that WoW is still requiring a $15 monthly membership to play makes the seven-month wait time between Shadowlands updates to content more outrageous. The pandemic certainly had some impact on content creation and cheap WoTLK Gold workflow, however that does not make the absence of new activities to play in the game an easy pill to swallow for players. Since the recent Eternity's Finale update marking the conclusion of the new content available for Shadowlands and a new expansion that's not even revealed, it's likely to take another time until new content is introduced to the games.

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