Following the recent minion “rework” that happened in the previous leagues, lots of minion players end up wondering how you can fix the plethora of problems that are currently plaguing minions when it comes to damage and survivability
Following the recent minion “rework” that happened in the previous leagues, lots of minion players end up wondering how you can fix the plethora of problems that are currently plaguing minions when it comes to damage and survivability. Now, let's say we can circumvent those issues by utilizing two of the very best mechanics hanging around right now, poison damage and minion invincibility.
The Arakaali's Fang Arakaali's Fang Occultist is a fast build that's pushing between 10 as much as 20 million DPS around the Aegis Aurora version. Crit immune, shock immune, 200% movement speed, Profane Bloom explosions, along with a 40 to 80k ehp on virtually full unique gear except for 2 rare rings along with a few clusters, this build is a jack of trades.
In the hands of the new player, this build virtually obliterates all non-uber content, and tanks a variety of attacks including Sirus Meteors, as well as in the hands of the more experienced player, it may even do Uber Bosses.
For the three.21 Crucible League, this build has gotten some nerfs, but we're still strong. We lost around a million DPS on all configurations which, to tell the truth, doesn’t matter much since I was pushing quite a lot of damage, and we also got another nerf, that a minimum of on paper looks big. Molten Shell has gotten a nerf of 50%. This doesn’t make that much of the difference when mapping since we weren’t linking our Molten Shell to Increased Duration also it would usually expire if this reached 5-6K. I decided to make use of Vaal Molten Shell in 3.21, and also the build feels the same. We have a CWDT Molten Shell, so when we notice it dropping and that we’re still at risk, we press Vaal Molten Shell. Managed to reach level 98 Solo in the week a couple of the league, therefore the build is more or less the same.
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Overview
Pros
Great mobility with Phase Run and Flame Dash.
Amazing Poison DPS between 10 as much and 20 Million
Amazing Clearspeed because of Profane Bloom Explosions
Overkill quantity of defenses for Softcore and non-Uber Bosses
Cons
Not a League Starter. This build is very expensive if you wish to max it at 20 Million DPS. However, it may be achieved as a second build so long as you’re in a position to play a couple of hours (1-3) daily and generate 1-3 Divines each hour.
Not for Everyone. This is a minion build in the end. Although I’ve seen many people that don’t play minions love this particular build, I’m confident that if you dislike minions, you’re most likely not gonna such as this one as well.
Limited Uber Viability. Since the build is applying mostly unique gear, it’s quite tough to cap Spell Suppression. Some of the Bigger attacks from Uber Bosses will often be 1-2 shots.
How Does it Play?
While mapping this build is a tanky walking simulator. Cast a Desecrate, wait for a Skitterbots to lose a few enemies, and also summon the spiders that are gonna look after everything.
You still need to know how you can summon the Spiders, simply because they will despawn every once in a while just as you get to the map boss, or if you intend on bossing, you’re gonna have to know how you can summon the spiders, but that'll be explained at length later. After your spiders are summoned, if you think that you need a little more damage, cast the sporadic Convocation.
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