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Blizzard designer played with the game for literally

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There's a core loop in Diablo that's at the heart of making the game work or not working. Is it satisfying to step into cheap Diablo IV Gold the dungeon to mindlessly kill mobs and get loot? If yes you it means that Diablo 4 is halfway to becoming a favorite among the community of fans. If the team has once again messed with the loot system as it did in the first version of Diablo 3, then we're in trouble.

Within the novel Blood, Sweat, and Pixels the chapter that deals with the disaster that occurred during Diablo 3's launch tells the story of how a Blizzard designer played with the game for literally hundreds of hours before they found a piece of legendary loot. The orange light finally emerged from the shadow of an enemy, he went to the loot, only to realize that his character class couldn't even get it. The system for looting was so fundamentally broken that the tension that comes from grinding all day, after which relief of finding something that was truly special was broken.

The issue was later fixed to which you could only get certain loot levels that could be used by your character, and the rate at that early-game legendary items appeared raised. So even though the legendary items you'd be getting didn't cause any problems it was still a feeling that you'd occasionally receive a slight dose of dopamine to keep you hooked.

In the event that Diablo 4 gets that right and implements a similar system as Loot2.0 which was introduced in Diablo 3, then we're already worried about just how much time we're going to sink into the game. Diablo 3's disaster is arguably the most beneficial thing that could have happened to the franchise on a go-forward basis, and combine this and an Immortal controversy, it feels like Blizzard has a simple path to avoid so that it can remain in the good books of it's customers who are the best of its.

The Diablo community is vocal about what it doesn't like and has been doing so cheap Diablo 4 Gold throughout the entire life of Diablo 3, so we're hopeful that Blizzard will take the feedback of those who were able to play huge portions of the game prior to its release. We'd like to bet Blizzard doesn't like the massive leaks of footage that is rumored to have come in the wake of the private test.

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