Then, you have to figure out a course of action based on the situation and the conditions. You no longer can rely on your reflexes and ability to memorize a level's scripted events; now, you have to think, even if it's just a little bit. It's a refreshing change of pace f
But if you land on a rooftop, you suddenly have elevation on the enemy, which makes it easy to WOTLK Gold snipe away at them with a rifle. And there are five "skill drops" on each map, indicated by a white parachute draped near them.
These represent the ultimate risk/reward, and if you can land in one, you'll not only get an achievement, but also have a cushy start spot, like the bell tower of a church. The downside is that if you miss the skill drop by even just a little, you'll probably find yourself in the middle of a hornet's nest of angry Axis troops.
Once you land, you have to go through a decision-making process that's not unlike those used by real-world paratroopers. First, you have to orient yourself and figure out where you are in relation to the enemy and your objectives.
Then, you have to figure out a course of action based on the situation and the conditions. You no longer can rely on your reflexes and ability to memorize a level's scripted events; now, you have to think, even if it's just a little bit. It's a refreshing change of pace from most games, which require little analytical thinking at all.
Congratulations, you just jumped out of a perfectly good airplane.
It doesn't take long after you land to get into combat, and that is shaping up very nicely. Sure, it's WOTLK Classic infantry combat, but it's well done. The enemy soldiers are pretty good, and they move around and use cover effectively. That was one of the primary challenges for the developers, because getting rid of the scripting meant rewriting the artificial intelligence to buy WOW WOTLK Classic Gold adapt to unpredictable situations.